Session 5

Date: April 19, 2021

Previous: Session 4

Second Shift
We wake up and go to our shift. The atmosphere is more intense, people giving us suspicious looks. We discuss options on what to do when we find a ship at the docks. We see people loading things on and decide to stealthily see what they're up to, nearly getting caught by rolling poorly. We see a guard by the docks and more military-looking elves. We hear whispering but cant make out what is being said. We see a worker on his own and try to apprehend him, failing at the grab. We try to play it off as ((Suleiman Witten)) being a drunkard who cant hold his liquor. The worker nervously says he should get the boss. ((Knot)) says he works for Korov, he still backs away to get the boss. Boss comes and its Korov. He says to leave immediately and skip our next shift.

Eye Spy
We explore and find customs office. Not much in the office. We decide to spy on ship with rat form and invis. Overhear conversation about supply numbers. Major find was Korov talking to an unknown military-looking man, "Alright, we'll give up the raids. Make sure everything's ready. We'll move in tomorrow. Keep your end of this and you'll be rich."

The guards that we saw before were dockworkers who were handed a weapon, not well-trained. The elves on the other hand looked very coordinated and decked out in military gear. An air of precision and well-armed.

There is an unexplored house nearby, an abandoned brothel. One room has secret tunnel disguised as a barrel. We open the barrel tunnel by twisting the tap. We crawl through into a cellar. The far wall opens into a tunnel. Knot sees footprints in the dirt and cart tracks. We follow the tracks through another tunnel until we get to an underground abandoned church.

Into the Deep
Explore and find more tunnels and rooms, including a place to prepare bodies and sewers. There is a large pile of bones in one of the tunnels. Some of the doors are marked with a big red X. We explore the door north of the bone pile.

The room appears to be a dining room with a large table with many chairs around it, along with the desiccated corpses of former guests. As we explore further the corpses awaken, and we enter combat with them and a wight. Throughout the fight we hear noises on the other side of the door, scratching and trying to get in. Eventually we also hear voices yelling. The session ends before we find out the source.