Session 4

In the Army Guard Now
We take the offer for patrol duty. 10 g/day per person. We get a tabard marking us as guards, and a choice of morning or evening shift. We'll be patrolling a specific area of Lowdock.

We choose the evening shift, and are assigned to patrol the western part of Lowdock near the water's edge.

We head over to our patrol area before our patrol technically starts. It is....not in a good state. The people around are, to put it succinctly, beggars and vagabonds.

As we walk through the area, we see a number of individuals scattered around with red ribbons tied around an arm. They duck into alleys and out of sight as we approach.

Knot harasses talks to a one-legged beggar. He offers a gold coin to the beggar, who proceeds to take it and RUN. He's very clearly scared of something, but Knot rolls a 1 so we don't know what of.

Suleiman, however, manages to walk right into some of the red armbands. He nabs one of them, takes his armband. The vagabond (boy?) struggles but ultimately can't get away. Suleiman offers to trade drinks for information, and Mortalis intimidates the kid into taking us to a nearby tavern.

However, we are barred from entry because Mortalis is wearing his guard tabard! RIP.

The entrance to the tavern is in a side-alley. We could find a perch and watch the entrance.

Knot notices that the entrance has markings in Thieves Cant indicating that it is a safe-house. After some discussion, he goes in and the rest of us are outside wondering what happened.

The Thieves' Guild
Knot: This is a place filled with information, but not safe. It is the thieves guild.

Knot has an extended conversation with the kid in Thieves Cant.

The tl;dr:


 * The thieves guild appears to be trading food with the elves?
 * Knot has to meet "Karoff" "Korov" at the inn tonight at midnight (during our patrol !!)
 * Apparently at night when the fog rolls in, ships come in and trade (?) with the Guild.
 * The Thieves Guild apparently controls the incoming food supply.
 * The kid will leave a letter at a specific point for Knot to pick up.

We return to the Burnt Wolftail to get some rest before our shift and the meeting with Karoff.

Our First Patrol
The Guard Captain lets us know about the situation in the "West Bank" (no) in more detail. Starvation conditions confirmed. Korvosa Major seems fine, if a little uncomfortable.

We begin our approach, and Suleiman picks a fight with some thugs that are mugging a beggar (one-leg pete?).

We fight them off, but find nothing on the bodies. One is unconscious, and Suleiman disarms them. We find a symbol embroidered onto a patch hidden on each: a pair of daggers arranged in a low X over a crown of thorns.

We then head to pick up the letter that the kid left for us. It reads:


 * We have business -K

along with a bloody severed finger.

Meeting Korov


Knot goes to meet Korov. Beans turns into a Rat to sneak in, while Xanie turns invisible to do the same.

Knot goes to the side door, does the fancy knock, and the fun begins...

(I can't see anything here)

Knot is led to a meeting with Korov by what sound like very big men that are very not interested in his bullshit.

Korov is seated at a desk. The guard closes the door behind him, leaving Knot to meet with Korov.

Korov is M A D that Knot knows about the elves. He offers two options: die, or work for me.

He wants Knot to deliver information about guard positions on a daily basis. Knot agrees. Bardum (?) the guard escorts Knot back out.

Knot steals a coinpurse from Bardum on the way out.

Xanie notes that several of the coins from the coinpurse are from Chult.

Korov's office has the same symbol of the thieves, but also a Chult flag.

The Docks
We go pick up the unconscious thief and head over to check out the docks.

Not much there. Like the rest of the area, it is rotting and poorly maintained. It smells of feces, not fish, and there is a distinct lack of fish guts.

There are some dockworkers loitering about---odd this late at night. Mortalis goes to talk to one.

The tl;dr:


 * The dockworker is waiting for a ship.
 * The dockworker is NOT able to cross the bridge to the rest of Korvosa.
 * The elven ships pay REAL well compared to the other ones.
 * The elves try to hide who they are, but are not very successful at it.

When we finish our shift, we ask the guard captain why the dockworkers can't cross the bridge. The answer: they don't allow "criminals and those of ill repute" across the bridge. More generally, it requires a visa / citizenship, which requires sponsorship by another citizen. [We obtained visas upon entry as adventurers.]



Knot attempted to check in on the handling of the prisoners and.......no.