Session 13

Knot goes into a corner and becomes Knotia - wig, makeup, etc. Barmaid confronts him - he expertly talks her down. Both Knot and Suleiman spill their drinks simultaneously. Suleiman as a distraction, Knotia as a means to eavesdrop from the soldiers. Overhears talk of temple Guy 1: "Who the fuck is Amukta anyway? Why are we marching through this swamp to some lost temple that no-one even knows where it is and they dont tell us anything." Guy 2: "I don't know - they keep sending us out on these random errands. I hear its been a bit of a mess there.  We've got it surrounded and blockaded but it looks like its in for a long siege - they got a lot of stockpile there despite our best efforts." Guy 3: "YEAH EXACTLY why aren't we going to Korvosa, spending all this time going all over the place finding all these temples that we don't even stay at we just mark them on a map and leave - don't they have scouts? why are they sending us?" The team looked for something local to do while waiting on information about Korvosa Siege Lead by Suleiman, we looked into Quench intrigue. Rent two horses. '''Cheese. And Cheese.''' Ride towards Quench after a long rest. After half a days journey we begin to encounter some overgrown farms. They haven't been abandoned for a long time, but they are abandoned. Decide to approach and enter one of the farmhouses - Knot begins to vomit uncontrollably from the smell. Suleiman wants to burn any farm houses with red x on their door. Arrive at a ghost town (Quench). Knot wants to check out the Windmill. - Its a standard mill. Suleiman goes inside! Investigates beheaded body. The rest follow. There was clearly a struggle. We venture deeper into town and begin peaking in houses. Suleiman finds a journal. Find a survivor! Daniel! We decide not to stick around and make our way back to the horses.

Send Daniel away with some rations and a hug. And a threat that we will eat him if he dosn't return our horse Ended deciding to follow a very visible trail - possible zombies?