Session 3

Date: March 22, 2021

Previous: Session 2

Original Doc

Bandit Camp
Arrive (stealthily) at an elvish camp, filled with well equipped elven footsoldiers.

Debate best course of action for further investigation of camp.

Devise a plan for Rin to summon a wolf to lure a small contingent (hopefully just one) bandit/soldier away for questioning.

Said wolf performs being injured (horribly) which is enough to send someone out to check on it!

The party bounces some ideas back and forth and settles on sleeping the Elf. Xanie

After dragging him away we decide to have the wolf feign an attack and we “save him”

Persuade him that we were just passing through.

Beans continues to press for an offer to stay the night.

Combat is inevitable...

Combat
Dispatch four eight enemies with ease.

Decide to stealth while we wait for some aftermath

Despite best efforts to stop them, one Elf makes it back to the camp to possibly rally the rest.

Tie two prisoners up with rope.

Rush after them only to find they had run away!

Suleiman finds a marked map (as far as we can tell only farms are marked)

Gather what we can (prioritize the farm's stuff) and head back.

Post Combat
Forgot about the two we tied up, backtrack to gather them.

Question the two prisoners.

One refuses to talk. Mortalis guts him.

Prisoner two seems uncooperative as well.

Bring Jerry back to Korvosa, give him to the guards at the barracks.

Decide LowDock is the next place to check out.

Are directed to a guard captain for information. He is very surprised that we came to help

He doesn’t even know why people are rioting anymore, offers 10 gold a day each to patrol.

New Threads
Lowdocks reasons for rioting?

Lots more questions about the Elven Bandits -Why are they targeting specific areas?

Loot
Longbow

Longsword

122 gold pieces each

Folded insignia - flag of chult

Various other farm knicknacks