Session 22

In the morning, we set out to begin our mission. We decide to circle back east, cross the river, and cut through the forest towards the eastern wall of Korvosa. Once there, we scout along the wall for any entrances into the Old City---no luck.

From there, we continue along the cliffside back towards our known entrance. In the process we nearly lose Xanie to a slip, but recover and press on. None of us are able to tell if this path has been used recently---may be walking into Chult forces if they found it.

Once inside, we head for the fork in the path we previously discovered. This requires climbing up out of a hole that we'd previously come down through via rope. Knot tries (and fails) to climb up. After this, Xanie uses to secure a rope at the top and we all climb up. We make it back to the fork without further incident, and head down the other path.

The Path Less Traveled
As we continue, the walls go from rough stone to smooth and uniform---clearly crafted. It opens up into a large cavern---so large that we can't see the ceiling. We decide to try to circle the cavern and get a sense for the place.

We pass by a tunnel with what appear to be magically-lit torches ensconced in the wall. We avoid it for now.

In the distance, we can see an enormous tower with a fire burning atop it. It also does not illuminate the ceiling of the cavern. We approach it. It has murals on the side showing Dwarves engaged in acts of war and craftdwarfship. There is a heavy stone double-door that, like the rest of the tower, radiates magic. The construction is smooth and seamless---we think it was magically constructed. Xanie uses to read the inscription on the door:

"The First and Final Step on the Walk of Kings"

Unable to enter the tower, we decide to rest for the night. During his watch, Knot hears a faint scraping of something against stone. In the morning, we head towards the source of the sound: the magically-lit tunnel.

Kobolds!
After heading down the tunnel a ways, we see a large lizard-thing sneak off though a side-door. We listen at the door, and hear a loud "SHUSH". Counterproductive. We barge in and are fired at with slings. We easily dispatch the kobolds, though it becomes clear that they attacked out of fear. We encounter two more terrified kobolds in the next room---and this time manage to avoid a murder fiesta. They want to be left alone, but we convince one of them (Cheg) to show us the exits from this cavern.

Cheg does his best to explain, but we don't really follow. There's a nearby exit that goes to a spider-infested part of the cave (this one has SHINIES). There's another farther away. Cheg shows us the spider-y one---it is across a long, narrow bridge. We ask him to show the others before we move on. He obliges---but we discover after a long walk that this exit is many days away, so we turn around to face the bridge.

Suleiman crosses without incident, and waves the others across. While crossing, Knot drops a dagger off the side. We do not hear it land.

The landing at the end of the bridge is covered in spiderwebs. Suleiman begins to cut through them, when we're attacked by three spiders giant spiders giant flying spiders. We defeat them without too much of a struggle, and head through the doors.

The Old City
Inside, we find old shops and living quarters set in the stone. There are signs that it was abandoned rapidly. Notes are sparse---this is what I get for waiting 3 months to transcribe.

While exploring, we find an old blacksmith's shop. Within, there are plans for magical weapons! None of us are skilled enough to make heads or tails of them beyond that.