Session 16

A Bit on Salshear
The town has clearly been wealthy *and* well-maintained town. A town of craftsmen and tradespeople.

Going to See the Guard Captain
We notice a _lack_ of the poor underclass (homeless, street urchins, and the like) until we get close to the docks.

As we approach the home of the Guard Captain, we notice that the door has been kicked in!

Suleiman knocks on the doorframe, but gets no response. He thinks he hears stomping boots upstairs. He thinks the damage is recent.

We hear the sound of clanging and muffled swearing from upstairs. We rush up, and find what appears to be the Guard Captain drunkenly barging through his own home.

After some chatting, he asks us if we are trying to start of coup. To which, Beans responds: "Those are strong words. We prefer _positive change._" Beans persuades him to help us, and Suleiman stipulates that he can come AFTER he sobers up a bit. The man has managed to wedge his sword so deep in the ceiling that Suleiman has to take falling damage to get it down.

Suleiman notices that the sword is exceptionally made, the blade is phenomenal quality, and the hilt is embossed with silver and inlaid with a crest the party doesn't recognize.

We go to fetch the captain some food, only to return and find him fast asleep. We camp out downstairs and wait.

After a while, someone peaks their head around the door. We notice, and Knot gives chase but fails to catch him. They (1) appeared well-off, and (2) very fast. Definitely not a street urchin.